foto/photo @Hico
Project Profile
The 2D Holographic GeoNavigator for the outdoor traveller
Overview
Interactive Product
Project period: 3.5 months
Individual Project (2022)
Industrial Design
Human – centred Design
Human beings are naturally close to nature and love it, and as more people become aware of the sport and join in the adventure, accidents are happening more often. Behind such incidents, many explorers lack basic knowledge of the outdoors and even the ability to read a map, making getting lost a large part of the reason for exploring accidents. So I decided to combine modern holographic projection technology to design a holographic interactive navigator that would give the adventurer a better experience and a lower barrier to use.
Project background, defining scope and understanding
There is an integral part of why people love the outdoors, and that part is human nature. So it was my initial research question to think about how to explore safely while enjoying the sense of achievement, challenge and fun of the outside world.
Validating ideas with data
According to AP and STRAVA surveys, there was a surge in the number of people participating in outdoor activities in 2020. People in the US and worldwide want to increase their time outdoors after the outbreak.
Conversely, the surge in numbers has brought more outdoor accidents
Validating ideas with data
According to CAA data reports for the last four years
The number of people getting lost on outdoor adventures is set to surge from 2018 to 2020, with nearly half of all outdoor injuries and fatalities resulting from getting lost.
Thinking about WHY - understanding the user
Emotional lows occur in the second and fourth stages of the adventure process and are accompanied by pain points from which to find the necessary breakthroughs and opportunities.
User persona and adventure maps
Analysis of the causes of pain points in terms of internal and external factors
Creative thinking - defining the problem
Sources of inspiration, thinking outside the box to find solutions
Sketches, various solution possibilities
Technical Reflection - Holographic Projection
Prototyping, testing and feedback
Based on the test results, several modifications were made to find an ergonomic and user-friendly physical user interface design